DocumentCode :
3738957
Title :
Gamification to enhance Learning using Gagne´s learning model
Author :
R Sreelakshmi;ML McLain;Abhishek Rajeshwaran;Bhavani Rao;R Jayakrishnan;Kamal Bijlani
Author_Institution :
Amrita E-Learning Research Lab, Viswa Vidyapeetham, Amritapuri, India
fYear :
2015
fDate :
7/1/2015 12:00:00 AM
Firstpage :
1
Lastpage :
6
Abstract :
Technology enhanced Learning has brought drastic changes in the field of education in the modern world. In this study we explore a novel way to improve how high school students learn by building a serious game that uses a pedagogical model developed by Robert Gagne. By integrating serious game with principles of Gagne´s learning model can provide engaging and meaningful instructions to students. The game developed in this study is a waste sorting game that can easily and succinctly demonstrate the principles of this learning model. All the tasks in the game that the player has to accomplish correspond to Gagne´s “Nine Events of Learning”. A quiz is incorporated in order to get data on the progress made by the player in understanding the concept and as well as to assess them. Additionally, an experimental study was conducted which demonstrates that game based learning using Gagne´s event is more effective than a traditional classroom setup.
Keywords :
"Games","Computers","Injuries","Training","Color","Cities and towns"
Publisher :
ieee
Conference_Titel :
Computing, Communication and Networking Technologies (ICCCNT), 2015 6th International Conference on
Type :
conf
DOI :
10.1109/ICCCNT.2015.7395197
Filename :
7395197
Link To Document :
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