DocumentCode :
3739515
Title :
Prototyping Decomposed Cloud Software: A Case Study on 3D Skeletal Game Engine
Author :
Minchen Li;Wei Cai;Ke Wang;Ji Hong;Victor C. M. Leung
Author_Institution :
Univ. of British Columbia, Vancouver, BC, Canada
fYear :
2015
Firstpage :
192
Lastpage :
195
Abstract :
Recent studies have investigated a novel software paradigm that enables program decomposition and dynamic partitioning for cloud gaming system. Among the challenges for the proposed software architecture, to design and implement the decomposed software, which follows the platform´s specification, is most critical in practice. In this work, we investigate a fundamental application in gaming scenario, the 3D skeletal game engine, which is often used to animate avatars. A graphics demo program is developed to demonstrate the feasibility of proposed system, while experiments have been conducted to show the efficiency of cognitive resource allocation. We also made contributions to seeking the appropriate design pattern in developing programs on our platform. In addition, we provide future visions on alternative implementations of some specific parts, which dedicates on improving the platform´s compatibility.
Keywords :
"Animation","Resource management","Games","Browsers","Cloud computing","Context","Three-dimensional displays"
Publisher :
ieee
Conference_Titel :
Cloud Computing Technology and Science (CloudCom), 2015 IEEE 7th International Conference on
Type :
conf
DOI :
10.1109/CloudCom.2015.64
Filename :
7396156
Link To Document :
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