• DocumentCode
    3739580
  • Title

    An Open Source Cloud Gaming Testbed Using DirectShow

  • Author

    Hamed Ahmadi;Mahmoud Reza Hashemi;Shervin Shirmohammadi

  • Author_Institution
    Sch. of Electr. &
  • fYear
    2015
  • Firstpage
    606
  • Lastpage
    610
  • Abstract
    Despite its challenges, cloud gaming is growing its share in the gaming market by attracting more players. This has led to an increasing number of researches trying to overcome cloud gaming´s challenges, including the required high bandwidth and low latency, to make cloud gaming more practical and profitable. To perform this research, researchers need a testbed to evaluate their ideas and find the best solutions. Currently, GamingAnywhere is the only open source platform and testbed to serve this goal. However, it cannot be used to stream all video games, since it depends on hooking APIs which might be incompatible with some video games. In this paper, we introduce a new open source cloud gaming testbed. In this testbed, the screen capturing module is fundamentally a DirectShow filter and, hence, can be tuned for any DirectShow compatible video game. The testbed also facilitates the measurement of delay and quality as the video is processed through its modules.
  • Keywords
    "Streaming media","Servers","Graphics","Browsers","Hardware"
  • Publisher
    ieee
  • Conference_Titel
    Cloud Computing Technology and Science (CloudCom), 2015 IEEE 7th International Conference on
  • Type

    conf

  • DOI
    10.1109/CloudCom.2015.53
  • Filename
    7396221