DocumentCode
3740450
Title
Avoiding Game-Tree Pathology in Multi-player Games
Author
Tal Shmueli;Inon Zuckerman
Author_Institution
Dept. of Comput. Sci., Bar-Ilan Univ., Ramat Gan, Israel
Volume
2
fYear
2015
Firstpage
312
Lastpage
315
Abstract
Game-tree pathology is a phenomenon where searching a game-tree deeper gives results in worse decision. There are several solutions to dealing with game-tree pathology in two-players games, however there is no algorithmic solution available for coping with game-tree pathology in multi-player games. In this work we present the EMMN and EMMNv, two algorithms that overcome pathology in multi-player games. Our presentation includes a theoretical analysis and an extensive empirical work on the multi-player version of the Nim board game.
Keywords
"Games","Pathology","Algorithm design and analysis","Radiation detectors","Mathematical model","Approximation algorithms","Error analysis"
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2015 IEEE / WIC / ACM International Conference on
Type
conf
DOI
10.1109/WI-IAT.2015.56
Filename
7397377
Link To Document