• DocumentCode
    3740450
  • Title

    Avoiding Game-Tree Pathology in Multi-player Games

  • Author

    Tal Shmueli;Inon Zuckerman

  • Author_Institution
    Dept. of Comput. Sci., Bar-Ilan Univ., Ramat Gan, Israel
  • Volume
    2
  • fYear
    2015
  • Firstpage
    312
  • Lastpage
    315
  • Abstract
    Game-tree pathology is a phenomenon where searching a game-tree deeper gives results in worse decision. There are several solutions to dealing with game-tree pathology in two-players games, however there is no algorithmic solution available for coping with game-tree pathology in multi-player games. In this work we present the EMMN and EMMNv, two algorithms that overcome pathology in multi-player games. Our presentation includes a theoretical analysis and an extensive empirical work on the multi-player version of the Nim board game.
  • Keywords
    "Games","Pathology","Algorithm design and analysis","Radiation detectors","Mathematical model","Approximation algorithms","Error analysis"
  • Publisher
    ieee
  • Conference_Titel
    Web Intelligence and Intelligent Agent Technology (WI-IAT), 2015 IEEE / WIC / ACM International Conference on
  • Type

    conf

  • DOI
    10.1109/WI-IAT.2015.56
  • Filename
    7397377