• DocumentCode
    3740749
  • Title

    Crowd Simulation by Applying Individual Human Model with Vision

  • Author

    Nobuhiko Mukai;Kensuke Tanaka;Youngha Chang

  • Author_Institution
    Grad. Sch. of Eng., Tokyo City Univ., Tokyo, Japan
  • fYear
    2015
  • Firstpage
    210
  • Lastpage
    215
  • Abstract
    One of the most difficult tasks in the computer graphics field is the simulation of human behavior. Some researchers have already tried to generate human behavior in a virtual space by introducing psychology and/or by considering collision avoidance methods. Many previous works, however, have a control center that knows everything about individual position and going direction and so forth, and informs some of it to each person. In addition, individual and crowd behavior are different and treated separately. This paper proposes a virtual human model who has his/her own eye with which each person can obtain the information necessary for their actions by themselves. In addition, we have tried to simulate crowd behavior by applying the individual human model for many people without introducing particle or flocking systems.
  • Keywords
    "Legged locomotion","Visualization","Computational modeling","Aerospace electronics","Solid modeling","Deformable models","Cities and towns"
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/CW.2015.14
  • Filename
    7398417