DocumentCode
3740930
Title
Investigating Kinect-based fighting game AIs that encourage their players to use various skills
Author
Makoto Ishihara;Taichi Miyazaki;Pujana Paliyawan;Chun Yin Chu;Tomohiro Harada;Ruck Thawonmas
Author_Institution
Intelligent Computer Entertainment Laboratory, College of Information Science and Engineering, Ritsumeikan University, Shiga, Japan
fYear
2015
Firstpage
334
Lastpage
335
Abstract
This paper investigates AIs that increase their players´ amount of exercise by encouraging the usage of various skills in fighting game FightingICE, recently used in a number of game AI competitions. Our research aim is to develop such AIs for promoting players´ health with fighting games that use Kinect as the input interface. In our experiment, two types of AIs are used as the opponent against a human player. One of the AIs is based on the k-nearest neighbor algorithm and fuzzy control, and the other is based on UCT, a variation of Monte-Carlo Tree Search. Our results show that the players, participating in the experiment, use more different skills, thus demonstrating higher action entropy, when playing the game against the UCT AI.
Keywords
"Fuzzy control","Games","Conferences","Consumer electronics","Nickel"
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
Type
conf
DOI
10.1109/GCCE.2015.7398624
Filename
7398624
Link To Document