• DocumentCode
    3740930
  • Title

    Investigating Kinect-based fighting game AIs that encourage their players to use various skills

  • Author

    Makoto Ishihara;Taichi Miyazaki;Pujana Paliyawan;Chun Yin Chu;Tomohiro Harada;Ruck Thawonmas

  • Author_Institution
    Intelligent Computer Entertainment Laboratory, College of Information Science and Engineering, Ritsumeikan University, Shiga, Japan
  • fYear
    2015
  • Firstpage
    334
  • Lastpage
    335
  • Abstract
    This paper investigates AIs that increase their players´ amount of exercise by encouraging the usage of various skills in fighting game FightingICE, recently used in a number of game AI competitions. Our research aim is to develop such AIs for promoting players´ health with fighting games that use Kinect as the input interface. In our experiment, two types of AIs are used as the opponent against a human player. One of the AIs is based on the k-nearest neighbor algorithm and fuzzy control, and the other is based on UCT, a variation of Monte-Carlo Tree Search. Our results show that the players, participating in the experiment, use more different skills, thus demonstrating higher action entropy, when playing the game against the UCT AI.
  • Keywords
    "Fuzzy control","Games","Conferences","Consumer electronics","Nickel"
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
  • Type

    conf

  • DOI
    10.1109/GCCE.2015.7398624
  • Filename
    7398624