• DocumentCode
    3740932
  • Title

    The difference of player´s action code by playing experience in combat oriented situation of FPS game

  • Author

    GyuHyeok Choi;Mijin Kim

  • Author_Institution
    Department of Visual Contents, Graduate school of Dongseo University, Busan, South Korea
  • fYear
    2015
  • Firstpage
    336
  • Lastpage
    338
  • Abstract
    It may be a good use for setting and changing components of game levels to analyze a FPS game player´s goal-oriented action pattern. This article chooses test groups for novice and expert depending on game players´ experience and verifies game actions seen through repetitive experiences. Furthermore, the actions which appear group by group are classified and coded so that the level of interaction with players according to game level may be ascertained with their change process. Accordingly, this study may be helpful to suggest a detailed modification method for correct expectation and game level in the situation of each game play.
  • Keywords
    "Conferences","Consumer electronics"
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
  • Type

    conf

  • DOI
    10.1109/GCCE.2015.7398626
  • Filename
    7398626