DocumentCode :
3740978
Title :
Procedural generation of angry birds levels that adapt to the player´s skills using genetic algorithm
Author :
Misaki Kaidan;Chun Yin Chu;Tomohiro Harada;Ruck Thawonmas
Author_Institution :
Intelligent Computer Entertainment Laboratory, College of Information Science and Engineering, Ritsumeikan University, Shiga, Japan
fYear :
2015
Firstpage :
535
Lastpage :
536
Abstract :
This paper proposes a procedural generation method that automatically creates game levels for Angry Birds, a famous mobile game, using genetic algorithm. By adjusting the parameters of the genetic algorithm according to the player´s gameplay results, our proposed method can generate game levels that adapt to the player´s skills. Our experiment proves that the proposed method is able to procedurally generate game levels that befit the player´s skill.
Keywords :
"Conferences","Consumer electronics","Birds","Genetic algorithms","Games"
Publisher :
ieee
Conference_Titel :
Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
Type :
conf
DOI :
10.1109/GCCE.2015.7398674
Filename :
7398674
Link To Document :
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