DocumentCode :
3741017
Title :
Future 3D audio technologies for consumer use
Author :
Makoto Otani
Author_Institution :
Graduate School of Engineering, Kyoto University, Kyoto, Japan
fYear :
2015
Firstpage :
30
Lastpage :
33
Abstract :
Audio engineers and acousticians have been putting lots of effort on realizing three-dimensional (3D) audio technologies aiming at realization of truly high-fidelity audio, highly realistic virtual reality environment, and next-generation telecommunications. Fortunately, such efforts resulted in establishment of some theories providing physical and mathematical backgrounds for 3D audio technologies and some have been realized in laboratories. However, to apply them to consumer use, there remain lots of practical issues to be solved. This paper reviews state-of-the-art 3D audio techniques and prospects for applying them to a consumer use.
Keywords :
"Loudspeakers","Three-dimensional displays","Microphones","Ear","Surface waves","Arrays","Shape"
Publisher :
ieee
Conference_Titel :
Consumer Electronics (GCCE), 2015 IEEE 4th Global Conference on
Type :
conf
DOI :
10.1109/GCCE.2015.7398713
Filename :
7398713
Link To Document :
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