• DocumentCode
    3744320
  • Title

    Developing 3D action puzzle game application "The Mechanic" using UNITY

  • Author

    Kristianus Oktriono;Henry Chong

  • Author_Institution
    Language Center, BINUS University, Jakarta, Indonesia
  • fYear
    2015
  • Firstpage
    120
  • Lastpage
    124
  • Abstract
    The aim of the research is to develop a PC platform 3d action puzzle game application with a game play that stimulates players think logically. "The Mechanic" game application allows player to be entertained with the challenging obstacles in the game play and heroic story that inculcate the user the virtue of perennial nobility and aligned with a specific educational setting. Data collection methods are questionnaire, literature study, and observation of similar game application. The Application Design method applied is agile scrum. This method allows us to build a game application more efficiently and flexibly since it allows us to improve our game design on every iteration of the scrum process. The conclusion of this research is 3D action puzzle game "The Mechanic" entertain the player with the challenging game play and heroic story.
  • Keywords
    "Games","Computers","Program processors","Three-dimensional displays","Buildings","Data collection","Data analysis"
  • Publisher
    ieee
  • Conference_Titel
    e-Learning, e-Management and e-Services (IC3e), 2015 IEEE Conference on
  • Type

    conf

  • DOI
    10.1109/IC3e.2015.7403498
  • Filename
    7403498