DocumentCode
3744320
Title
Developing 3D action puzzle game application "The Mechanic" using UNITY
Author
Kristianus Oktriono;Henry Chong
Author_Institution
Language Center, BINUS University, Jakarta, Indonesia
fYear
2015
Firstpage
120
Lastpage
124
Abstract
The aim of the research is to develop a PC platform 3d action puzzle game application with a game play that stimulates players think logically. "The Mechanic" game application allows player to be entertained with the challenging obstacles in the game play and heroic story that inculcate the user the virtue of perennial nobility and aligned with a specific educational setting. Data collection methods are questionnaire, literature study, and observation of similar game application. The Application Design method applied is agile scrum. This method allows us to build a game application more efficiently and flexibly since it allows us to improve our game design on every iteration of the scrum process. The conclusion of this research is 3D action puzzle game "The Mechanic" entertain the player with the challenging game play and heroic story.
Keywords
"Games","Computers","Program processors","Three-dimensional displays","Buildings","Data collection","Data analysis"
Publisher
ieee
Conference_Titel
e-Learning, e-Management and e-Services (IC3e), 2015 IEEE Conference on
Type
conf
DOI
10.1109/IC3e.2015.7403498
Filename
7403498
Link To Document