DocumentCode
3746536
Title
Realtime shape-enhanced shading of large scale skinned meshes with fast normal updating
Author
Chen Chen;Minghong Liao;Xing Gao;Juncong Lin
Author_Institution
Software School, Xiamen University, Xiamen, Fujian, P.R. China
fYear
2015
Firstpage
990
Lastpage
994
Abstract
Shape exaggeration is highly expected in many applications such as cultural heritage, cartography, educational demos, game etc. Although there have been some research on shape-exaggerated shading, most of them are too slow for real-time applications when large scale meshes are involved. We notice the bottleneck is updating of surface normal. Based on this observation, we present a real-time shape-exaggerated shading method for large scale skinned meshes. The key component is a fast normal updating method tailored for skinned meshes. Experimental results show that our method can generate shading results that are comparable to existing methods in real-time.
Keywords
"Shape","Lighting","Real-time systems","Jacobian matrices","Rendering (computer graphics)","Quaternions","Bones"
Publisher
ieee
Conference_Titel
Image and Signal Processing (CISP), 2015 8th International Congress on
Type
conf
DOI
10.1109/CISP.2015.7408023
Filename
7408023
Link To Document