• DocumentCode
    3748307
  • Title

    A parallel architecture for Ray-Tracing

  • Author

    Alexandre S. Nery;Nadia Nedjah;Felipe M.G. Fran?a

  • Author_Institution
    LAM - Computer Architecture and Microeletronics Laboratory, Systems Engineering and Computer Science Program, COPPE, Universidade Federal do Rio de Janeiro, Brazil
  • fYear
    2010
  • Firstpage
    77
  • Lastpage
    80
  • Abstract
    Real time rendering of three-dimensional scenes in high photorealistic detail is a hard task, such as in the Ray Tracing rendering algorithm. However, parallel implementations of Ray Tracing have been enabling real time performance, as the algorithm is embarrassingly parallel. Thus, a custom parallel design in hardware is likely to achieve an acceptable performance. In this paper, we propose a hardware parallel architecture capable of dealing with the main desirable features of Ray Tracing, such as shadows and reflection effects, imposing low area cost and acceptable rendering performance.
  • Keywords
    "Computer architecture","Interrupters","Computers","Light sources","Process control","Real-time systems","Telecommunications"
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems (LASCAS), 2010 First IEEE Latin American Symposium on
  • Type

    conf

  • DOI
    10.1109/LASCAS.2010.7410224
  • Filename
    7410224