Title :
A parallel architecture for Ray-Tracing
Author :
Alexandre S. Nery;Nadia Nedjah;Felipe M.G. Fran?a
Author_Institution :
LAM - Computer Architecture and Microeletronics Laboratory, Systems Engineering and Computer Science Program, COPPE, Universidade Federal do Rio de Janeiro, Brazil
Abstract :
Real time rendering of three-dimensional scenes in high photorealistic detail is a hard task, such as in the Ray Tracing rendering algorithm. However, parallel implementations of Ray Tracing have been enabling real time performance, as the algorithm is embarrassingly parallel. Thus, a custom parallel design in hardware is likely to achieve an acceptable performance. In this paper, we propose a hardware parallel architecture capable of dealing with the main desirable features of Ray Tracing, such as shadows and reflection effects, imposing low area cost and acceptable rendering performance.
Keywords :
"Computer architecture","Interrupters","Computers","Light sources","Process control","Real-time systems","Telecommunications"
Conference_Titel :
Circuits and Systems (LASCAS), 2010 First IEEE Latin American Symposium on
DOI :
10.1109/LASCAS.2010.7410224