DocumentCode
3748307
Title
A parallel architecture for Ray-Tracing
Author
Alexandre S. Nery;Nadia Nedjah;Felipe M.G. Fran?a
Author_Institution
LAM - Computer Architecture and Microeletronics Laboratory, Systems Engineering and Computer Science Program, COPPE, Universidade Federal do Rio de Janeiro, Brazil
fYear
2010
Firstpage
77
Lastpage
80
Abstract
Real time rendering of three-dimensional scenes in high photorealistic detail is a hard task, such as in the Ray Tracing rendering algorithm. However, parallel implementations of Ray Tracing have been enabling real time performance, as the algorithm is embarrassingly parallel. Thus, a custom parallel design in hardware is likely to achieve an acceptable performance. In this paper, we propose a hardware parallel architecture capable of dealing with the main desirable features of Ray Tracing, such as shadows and reflection effects, imposing low area cost and acceptable rendering performance.
Keywords
"Computer architecture","Interrupters","Computers","Light sources","Process control","Real-time systems","Telecommunications"
Publisher
ieee
Conference_Titel
Circuits and Systems (LASCAS), 2010 First IEEE Latin American Symposium on
Type
conf
DOI
10.1109/LASCAS.2010.7410224
Filename
7410224
Link To Document