DocumentCode :
3751193
Title :
High-quality point-based rendering using fast single-pass interpolation
Author :
Markus Sch?tz;Michael Wimmer
Author_Institution :
Institute of Computer Graphics, Vienna University of Technology, Austria
Volume :
1
fYear :
2015
Firstpage :
369
Lastpage :
372
Abstract :
We present a method to improve the visual quality of point cloud renderings through a nearest-neighbor-like interpolation of points. This allows applications to render points at larger sizes in order to reduce holes, without reducing the readability of fine details due to occluding points. The implementation requires only few modifications to existing shaders, making it eligible to be integrated in software applications without major design changes.
Keywords :
"Rendering (computer graphics)","Three-dimensional displays","Shape","Interpolation","Graphics processing units","Geometry"
Publisher :
ieee
Conference_Titel :
Digital Heritage, 2015
Print_ISBN :
978-1-5090-0254-2
Type :
conf
DOI :
10.1109/DigitalHeritage.2015.7413904
Filename :
7413904
Link To Document :
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