DocumentCode
3751198
Title
VR multiple channel authoring with immersive display
Author
Mohamed Farouk;Mohamed Ismail;Karam Mustafa
Author_Institution
Center for Documentation of Cultural and Natural Heritage (CULTNAT), Bibliotheca Alexandrina, Giza, Egypt
Volume
1
fYear
2015
Firstpage
389
Lastpage
392
Abstract
The virtual reality and real time 3D technology in addition to many other display technologies are getting more and more into our life nowadays. The spread of smart portable devices is changing our style of life, day after day with very rapid advance in technology and capabilities. It is very common now to have VR application either for standalone U; desktop, Web, mobile apps, or even special immersive systems like cave, simulators etc. The usual practice especially for immersive display systems is that a separate application being developed for that specific platform. Accordingly, a lot of repeated work has to be done. In this paper we are going to illustrate our experience in the development of Virtual Reality applications, with the methodology of developing a single application for multiple platforms with slight modifications. Then a Unity 3D plug-in developed to convert any VR application developed using Unity 3D to our immersive display system Culturama, is presented.
Keywords
"Three-dimensional displays","Cameras","Mice","Cultural differences","Real-time systems","Internet","Mobile handsets"
Publisher
ieee
Conference_Titel
Digital Heritage, 2015
Print_ISBN
978-1-5090-0254-2
Type
conf
DOI
10.1109/DigitalHeritage.2015.7413910
Filename
7413910
Link To Document