• DocumentCode
    3751198
  • Title

    VR multiple channel authoring with immersive display

  • Author

    Mohamed Farouk;Mohamed Ismail;Karam Mustafa

  • Author_Institution
    Center for Documentation of Cultural and Natural Heritage (CULTNAT), Bibliotheca Alexandrina, Giza, Egypt
  • Volume
    1
  • fYear
    2015
  • Firstpage
    389
  • Lastpage
    392
  • Abstract
    The virtual reality and real time 3D technology in addition to many other display technologies are getting more and more into our life nowadays. The spread of smart portable devices is changing our style of life, day after day with very rapid advance in technology and capabilities. It is very common now to have VR application either for standalone U; desktop, Web, mobile apps, or even special immersive systems like cave, simulators etc. The usual practice especially for immersive display systems is that a separate application being developed for that specific platform. Accordingly, a lot of repeated work has to be done. In this paper we are going to illustrate our experience in the development of Virtual Reality applications, with the methodology of developing a single application for multiple platforms with slight modifications. Then a Unity 3D plug-in developed to convert any VR application developed using Unity 3D to our immersive display system Culturama, is presented.
  • Keywords
    "Three-dimensional displays","Cameras","Mice","Cultural differences","Real-time systems","Internet","Mobile handsets"
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage, 2015
  • Print_ISBN
    978-1-5090-0254-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2015.7413910
  • Filename
    7413910