Title : 
User experiences in three approaches to a visit to a 3D Labyrinthe of Versailles
         
        
            Author : 
Copper Frances Giloth;Jonathan Tanant
         
        
            Author_Institution : 
Department of Art, University of Massachusetts, Amherst, USA
         
        
        
        
        
        
            Abstract : 
We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop computers for the “stationary” experience, GPS- and gyroscopic-enabled iOS and Android smartphones and tablets for the “augmented reality” experience when in the gardens of Versailles, and the Oculus Rift headset for the “immersive” experience. Each device/experience places different demands on the user interface. We discuss here the pros, cons, and challenges of each.
         
        
            Keywords : 
"Headphones","Ethics","Smart phones","Games","Three-dimensional displays","Virtual reality","Androids"
         
        
        
            Conference_Titel : 
Digital Heritage, 2015
         
        
            Print_ISBN : 
978-1-5090-0254-2
         
        
        
            DOI : 
10.1109/DigitalHeritage.2015.7413914