• DocumentCode
    3751203
  • Title

    Using a gaming software for historical road and path research

  • Author

    Willem F. Vletter;James H. Wesolowski

  • Author_Institution
    Vienna Institute of Archaeological Science, University of Vienna, Austria
  • Volume
    1
  • fYear
    2015
  • Firstpage
    405
  • Lastpage
    406
  • Abstract
    In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha hills in Austria, together with a Digital Terain Model (DTM) based on the same ALS data. Adding a time component creates a 4-D model.
  • Keywords
    "Roads","Games","Engines","Data models","Data mining","Atmospheric modeling","Solid modeling"
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage, 2015
  • Print_ISBN
    978-1-5090-0254-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2015.7413915
  • Filename
    7413915