DocumentCode
3751203
Title
Using a gaming software for historical road and path research
Author
Willem F. Vletter;James H. Wesolowski
Author_Institution
Vienna Institute of Archaeological Science, University of Vienna, Austria
Volume
1
fYear
2015
Firstpage
405
Lastpage
406
Abstract
In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha hills in Austria, together with a Digital Terain Model (DTM) based on the same ALS data. Adding a time component creates a 4-D model.
Keywords
"Roads","Games","Engines","Data models","Data mining","Atmospheric modeling","Solid modeling"
Publisher
ieee
Conference_Titel
Digital Heritage, 2015
Print_ISBN
978-1-5090-0254-2
Type
conf
DOI
10.1109/DigitalHeritage.2015.7413915
Filename
7413915
Link To Document