• DocumentCode
    3757611
  • Title

    Key Factors of In-App Purchase for Game Applications

  • Author

    Long-Sheng Chen;Meng-Ru Lin

  • Author_Institution
    Dept. of Inf. Manage., Chaoyang Univ. of Technol., Taiwan
  • fYear
    2015
  • Firstpage
    91
  • Lastpage
    95
  • Abstract
    In game market, mobile applications (App) will reach to 20% revenue. Related researchers also pointed out that game Apps are the largest source of revenue compared to other Apps. In order to attract more customers to use, App developers made a number of ways, for example, free or trial Apps, prepayment which can obtain more services, providing complete free App but customers need to do in-App purchases if they have advanced needs, or click on the ads to get extra content and services. Game Apps developers need to design products to satisfy customers´ demands and attract more mobile device users to download, and consumption within the App. Recent surveys reported that in-App purchases will be the major trend. Therefore, game App manufacturers need to know which factor is crucial for increasing in-App purchase behaviors. Therefore, this study attempts to define potential factor set of game Apps and then use back-propagation neural network (BPN) based feature selection method to identify crucial important factors of influencing in-app purchases for game App users. The extracted factors can help game developers to improve their design for increasing the revenue.
  • Keywords
    "Games","Market research","Mobile communication","Feature extraction","Mobile handsets","Biological neural networks"
  • Publisher
    ieee
  • Conference_Titel
    Emerging Trends in Engineering and Technology (ICETET), 2015 7th International Conference on
  • Electronic_ISBN
    2157-0485
  • Type

    conf

  • DOI
    10.1109/ICETET.2015.20
  • Filename
    7425589