DocumentCode
3757611
Title
Key Factors of In-App Purchase for Game Applications
Author
Long-Sheng Chen;Meng-Ru Lin
Author_Institution
Dept. of Inf. Manage., Chaoyang Univ. of Technol., Taiwan
fYear
2015
Firstpage
91
Lastpage
95
Abstract
In game market, mobile applications (App) will reach to 20% revenue. Related researchers also pointed out that game Apps are the largest source of revenue compared to other Apps. In order to attract more customers to use, App developers made a number of ways, for example, free or trial Apps, prepayment which can obtain more services, providing complete free App but customers need to do in-App purchases if they have advanced needs, or click on the ads to get extra content and services. Game Apps developers need to design products to satisfy customers´ demands and attract more mobile device users to download, and consumption within the App. Recent surveys reported that in-App purchases will be the major trend. Therefore, game App manufacturers need to know which factor is crucial for increasing in-App purchase behaviors. Therefore, this study attempts to define potential factor set of game Apps and then use back-propagation neural network (BPN) based feature selection method to identify crucial important factors of influencing in-app purchases for game App users. The extracted factors can help game developers to improve their design for increasing the revenue.
Keywords
"Games","Market research","Mobile communication","Feature extraction","Mobile handsets","Biological neural networks"
Publisher
ieee
Conference_Titel
Emerging Trends in Engineering and Technology (ICETET), 2015 7th International Conference on
Electronic_ISBN
2157-0485
Type
conf
DOI
10.1109/ICETET.2015.20
Filename
7425589
Link To Document