• DocumentCode
    3760937
  • Title

    Building a Gamified System for Caputring MOOC Related Data: Smart City Learning Community as its Most Precious Source of Intangible Cultural Heritage

  • Author

    Ljiljana Markovic;Adam Sofronijevic

  • Author_Institution
    Fac. of Philology, Univ. of Belgrade, Belgrade, Serbia
  • fYear
    2015
  • Firstpage
    175
  • Lastpage
    182
  • Abstract
    Paper presents a theoretical proposition for gathering and saving data related to education in a smart city. Contemporary intangible cultural production of a city is its intangible cultural heritage of tomorrow. It is both worth saving and at the same time difficult to protect because of its omnipresence in the digital world of smart cities and its varied nature. Lifelong learning emerges as a forefront of education today and its most popular emanation -- MOOC becomes the focal point of educational efforts, especially in digitally rich environment of a smart city. Virtual learning communities gathered around MOOCs are valuable source of data related to education and culture. Such communities can provide data on learning process itself by exchanging experiences and peer help in problem solving, but also provide crucial data depicting wider process of life long learning in a smart city such as data on courses enrolled, success rate, etc. In order to foster community building in this area paper advocate use of the gamified system that may bring together learners, teachers and other stakeholders in a more tightly nit community with even more data created and even more intangible cultural heritage saved.
  • Keywords
    "Smart cities","Education","Cultural differences","Global communication","Production","Sustainable development"
  • Publisher
    ieee
  • Conference_Titel
    Culture and Computing (Culture Computing), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/Culture.and.Computing.2015.45
  • Filename
    7433250