• DocumentCode
    3763513
  • Title

    FIT: Identity theft education: Study of text-based versus game-based learning

  • Author

    Susan Helser

  • Author_Institution
    Electrical and Computer Engineering, Iowa State University, Ames, United States
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Identity theft is an insidious crime that disrupts the lives of individuals and society across the globe. The focus of this paper is to present research results that examines two different methods to address identity theft education at the college level. One strategy is a traditional text-based model while the other is a new game-based approach. A comparison of the results of the study reveals that students who received information via the game-based module performed better on the post education survey than their counterparts who drew the text-based track; In addition, those who received the game-based direction remained in the educational unit longer and enjoyed the experience more.
  • Keywords
    "Education","Games","Software","Medical services","Sociology","Statistics","Computers"
  • Publisher
    ieee
  • Conference_Titel
    Technology and Society (ISTAS), 2015 IEEE International Symposium on
  • Electronic_ISBN
    2158-3412
  • Type

    conf

  • DOI
    10.1109/ISTAS.2015.7439437
  • Filename
    7439437