DocumentCode
3763513
Title
FIT: Identity theft education: Study of text-based versus game-based learning
Author
Susan Helser
Author_Institution
Electrical and Computer Engineering, Iowa State University, Ames, United States
fYear
2015
Firstpage
1
Lastpage
4
Abstract
Identity theft is an insidious crime that disrupts the lives of individuals and society across the globe. The focus of this paper is to present research results that examines two different methods to address identity theft education at the college level. One strategy is a traditional text-based model while the other is a new game-based approach. A comparison of the results of the study reveals that students who received information via the game-based module performed better on the post education survey than their counterparts who drew the text-based track; In addition, those who received the game-based direction remained in the educational unit longer and enjoyed the experience more.
Keywords
"Education","Games","Software","Medical services","Sociology","Statistics","Computers"
Publisher
ieee
Conference_Titel
Technology and Society (ISTAS), 2015 IEEE International Symposium on
Electronic_ISBN
2158-3412
Type
conf
DOI
10.1109/ISTAS.2015.7439437
Filename
7439437
Link To Document