• DocumentCode
    3763648
  • Title

    A General Framework for Designing and Implementing Unicursal Games for Children

  • Author

    Lipeng Fan;Mingyong Pang;Ruimeng Cheng

  • Author_Institution
    Dept. of Educ. Technol., Nanjing Normal Univ., Nanjing, China
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    15
  • Lastpage
    19
  • Abstract
    In this paper, we propose a scheme on how to design a smart unicursal game for children on computers or other portable devices. We explain how to implement the game according to the computer graphics theory. In our design, children first select types of unicursals. Then, a unicursal picture with the selected type is adaptively sampled by a versatile algorithm we designed, and subsequently, a scattered point set can be obtained from the picture. When the players try to connect the points to form a unicursal shape, the connection order of the points will be recorded. Our algorithm finally checks if the record is right or not. Experiments show that our game algorithm is smart and intelligent. It not only improves the children´s spatial cognition and imagination, but also enhances their self-confidence and sense of accomplishment.
  • Keywords
    "Games","Shape","Joining processes","Computers","Algorithm design and analysis","Educational technology"
  • Publisher
    ieee
  • Conference_Titel
    Educational Technology (ISET), 2015 International Symposium on
  • Type

    conf

  • DOI
    10.1109/ISET.2015.12
  • Filename
    7439628