DocumentCode
3763758
Title
Adventure game as learning media for introducing music interval and ear training to kids
Author
Muhammad Ilham Rizqyawan;Galih Hermawan
Author_Institution
Technical Implementation Unit for Instrumentation Development, Indonesian Institute of Sciences, Bandung, Indonesia
fYear
2015
Firstpage
172
Lastpage
175
Abstract
Interval plays is a major role in music theory so that almost every musician must recognize musical intervals. On the other hand, interval can not be separated from relative pitch, an ability to recognize interval by ear. A common problem in learning music theory and ear training are it can be bored, less fun and less challenging for students. Therefore, Game-Based Learning (GBL) is proposed in this study as a learning method for musical interval and ear training. An experiment with pretest and post-test is conducted, and as a treatment, an adventure game with proposed approach was built. Pre-test and post-test includes both theoretical and relative pitch test. Theoretical test is written test with multiple choices of theoretical questions about learning material presented on each stage. Relative pitch test were conducted by playing a random musical interval and asked the student to guess what interval it is. The result is the game could give an improvement in theoretical test score by 79.22% and 19.23% in relative pitch test.
Keywords
"Games","Ear","Training","Computers","Music","Instruments"
Publisher
ieee
Conference_Titel
Automation, Cognitive Science, Optics, Micro Electro-Mechanical System, and Information Technology (ICACOMIT), 2015 International Conference on
Type
conf
DOI
10.1109/ICACOMIT.2015.7440200
Filename
7440200
Link To Document