• DocumentCode
    3764061
  • Title

    Elektr-O-Mat ? A participation game to match and explore the relationship between (Electro-)mobility and citizens´ needs

  • Author

    Norbert Froeschle;Rica Rieth;Jessica Epple

  • Author_Institution
    Fraunhofer IAO, Nobelstr. 12, 70569 Stuttgart, Germany
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    On the road towards sustainable mobility behaviour, electromobility plays an important role. But this topic is still a "black box" to most people. This scientific paper explains our research, which has the fundamental objective of overcoming this - in perspectives of participation, transparency and benefit. We are providing an online tool with game-based elements for both target groups - electromobilists and interested people. By answering 15 questions about mobility conditions and preferences, the game - "Elektr-O-Mat" - creates a personal benefit for each user through a ranking of seven electromobility options. Moreover, our game-based socio-technical experiment is a honeypot, delivering valuable empirical data on a societal level with interesting results and lessons learned. The successful validation with almost 2000 users over a time span of 4 months shows the potential impact for further innovation challenges such as Smart Cities, the "Energiewende" or the Internet of Things.
  • Keywords
    "Games","Charging stations","Context","Smart cities","Economics","Vehicles","Licenses"
  • Publisher
    ieee
  • Conference_Titel
    eChallenges e-2015 Conference, 2015
  • Electronic_ISBN
    2166-1677
  • Type

    conf

  • DOI
    10.1109/eCHALLENGES.2015.7441058
  • Filename
    7441058