DocumentCode :
3765375
Title :
Design and Implementation of a Serious Game Based on Kinect
Author :
Liu Qingtang;Wang Yang;Wu Linjing;Huang Jingxiu;Wu Peng
Author_Institution :
Sch. of Educ. Inf. Technol., Central China Normal Univ., Wuhan, China
fYear :
2015
Firstpage :
13
Lastpage :
18
Abstract :
Educational game is a certain computer games that can develop the user´s knowledge, skills, intelligence, emotion, attitude, values. Kinect can listen to the voice of the people and observe people´s action through the skeleton tracking technology and speech recognition technology which make it easier to communicate with computer. By analyzing the the key technology of the existing education games, we can find that the application on Kinect is rarely. This paper makes full use of the advantages of Kinect and the characteristics of the education game to design a serious game model based on Kinect. The working principle of Kinect and the definition of serious game is introduced. A case according to the educational game model based on Kinect is implemented at last.
Keywords :
"Games","Education","Computers","Shape","Skeleton","Image color analysis","Mice"
Publisher :
ieee
Conference_Titel :
Educational Innovation through Technology (EITT), 2015 International Conference of
Print_ISBN :
978-1-4673-8037-9
Type :
conf
DOI :
10.1109/EITT.2015.10
Filename :
7446138
Link To Document :
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