DocumentCode
3771395
Title
A concept for serious gaming to support disruptive idea generation
Author
Heiko Duin;Jannicke Baalsrud Hauge;Klaus-Dieter Thoben;Robert Bierwolf
Author_Institution
BIBA, Hochschulring 20, D-28359 Bremen, Germany
fYear
2009
fDate
6/1/2009 12:00:00 AM
Firstpage
1
Lastpage
9
Abstract
The generation of breakthrough ideas in the context of disruptive innovation is often driven by accident or other coincidences. Methodological support is low for this `fuzzy front-end´ of the innovation process. This paper shows how the analysis of idea generation methods leads to the concept of a disruptive idea generation game which can be used to stimulate the creativity of participants in the innovation process. The basic concept of the game is to disrupt traditional idea generation methods like brainstorming by a radical change of the overall perspective. This change is accomplished by introducing to the participants the fact that another enterprise has taken over the own company and current products and services need to fit within that new portfolio.
Keywords
"Games","Creativity","Technological innovation","Productivity","Computers"
Publisher
ieee
Conference_Titel
Technology Management Conference (ICE), 2009 IEEE International
Print_ISBN
978-0-85358-259-5
Type
conf
DOI
10.1109/ITMC.2009.7461418
Filename
7461418
Link To Document