• DocumentCode
    3772097
  • Title

    Using gamification to create opportunities for engagement, collaboration and communication in a peer-to-peer environment for making and using Remote Access Labs

  • Author

    Lindy Orwin;Alexander A. Kist;Andrew D. Maxwell;Ananda Maiti

  • Author_Institution
    Digital Futures Collaborative Research Network: Project 4, University of Southern Queensland, Toowoomba, Queensland, Australia
  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    230
  • Lastpage
    236
  • Abstract
    The RALfie Project began in 2013 with the goal of engaging children and youth with Science, Technology, Engineering and Math learning in formal and informal settings using Remote Access Labs (RAL). A design based research approach is being used to develop and test a peer-to-peer system that incorporates gamification of the system to engage learners in collaboration and communication. The key game mechanics used are: Narrative with a group of characters who play key roles in the community; a maker approach where the participants build the RAL as opposed to expert-built rigs; communities of practice based on video game style `guilds´; tasks and activities designed as quests with opportunities for collaboration; and a reputation and achievement system to track mastery that uses points, levels and badges. An iterative approach is being used to test and refine the gamification elements and technical system that form the environment. This paper provides a summary of the theoretical educational foundations of this project; discusses design-based research as the methodology in the context of the RALfie project; and presents initial results. It includes design decisions and feedback from expert review.
  • Keywords
    "Decision support systems","Electronic learning","Remote laboratories"
  • Publisher
    ieee
  • Conference_Titel
    Experiment@ International Conference (exp.at´15), 2015 3rd
  • Type

    conf

  • DOI
    10.1109/EXPAT.2015.7463271
  • Filename
    7463271