• DocumentCode
    3773516
  • Title

    Real-Time 3D Facial Subtle Expression Control Based on Blended Normal Maps

  • Author

    Jiamin Gui;Yue Zhang;Shaobin Li;Pin Xu;Shanzhen Lan

  • Author_Institution
    Inst. of Digital Media, Commun. Univ. of China, Beijing, China
  • Volume
    1
  • fYear
    2015
  • Firstpage
    466
  • Lastpage
    469
  • Abstract
    Facial expression details can largely enhance the realistic facial animation. In this paper, we proposed a method to realize real-time control of 3D facial subtle expression, such as wrinkles and bulges, based on a set of normal maps. At runtime, we used a kinect to get the animation units for calculating control parameter. Normal blending technology was used to blend the base normal map and the detail normal map. A UV mask was combined with the blended normal map to achieve a good local control of facial subtle facial expression in real time.
  • Keywords
    "Face","Real-time systems","Three-dimensional displays","Forehead","Facial animation","Solid modeling"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Design (ISCID), 2015 8th International Symposium on
  • Print_ISBN
    978-1-4673-9586-1
  • Type

    conf

  • DOI
    10.1109/ISCID.2015.200
  • Filename
    7468994