DocumentCode :
3773523
Title :
Real-Time Artistic Silhouettes Rendering for 3D Models
Author :
Dongliang Chen;Yue Zhang;Huimin Liu;Pin Xu
Author_Institution :
Inf. Eng. Sch., Commun. Univ. of China, Beijing, China
Volume :
1
fYear :
2015
Firstpage :
494
Lastpage :
498
Abstract :
In line drawings, the line thickness is an important element for artists to depict shape and express emotion. In this paper, we proposed an approach for the real-time rendering of artistic silhouette outlines, based on the inherent aesthetic law of line thickness. We adopted the triangle shell technique as the basis of our silhouette outlines rendering method. By shifting the vertex of the back-facing mesh along its vertex normal under the aesthetic law, we recovered the variation of line thickness that artists often use when creating line drawings, and obtained aesthetically pleasing rendering results. Our method is implemented on GPU, and is suitable for real-time applications such as 3D games.
Keywords :
"Rendering (computer graphics)","Real-time systems","Three-dimensional displays","Graphics processing units","Solid modeling","Shape","Surface treatment"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Design (ISCID), 2015 8th International Symposium on
Print_ISBN :
978-1-4673-9586-1
Type :
conf
DOI :
10.1109/ISCID.2015.201
Filename :
7469001
Link To Document :
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