DocumentCode
377413
Title
High-throughput 3D rotations and normalizations
Author
Lang, Tomás ; Antelo, Elisardo
Author_Institution
Dept. of Electr. & Comput. Eng., California Univ., Irvine, CA, USA
Volume
1
fYear
2001
fDate
4-7 Nov. 2001
Firstpage
846
Abstract
We present hardware primitives for 3D rotation and vector normalization for high-throughput 3D graphics and animation. The primitives are based on the 2D and 3D CORDIC algorithms, in contrast to more conventional mac-based engines. Also considered are conversions among rotation representations and rotation composition based on the same primitives.
Keywords
computer animation; digital arithmetic; signal processing; 2D CORDIC algorithm; 3D CORDIC algorithm; 3D rotation; animation; hardware primitives; high-throughput 3D graphics; rotation composition; rotation representation conversions; vector normalization; Animation; Collaboration; Computer graphics; Engines; Hardware; Quaternions; Throughput; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Signals, Systems and Computers, 2001. Conference Record of the Thirty-Fifth Asilomar Conference on
Conference_Location
Pacific Grove, CA, USA
ISSN
1058-6393
Print_ISBN
0-7803-7147-X
Type
conf
DOI
10.1109/ACSSC.2001.987043
Filename
987043
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