• DocumentCode
    377413
  • Title

    High-throughput 3D rotations and normalizations

  • Author

    Lang, Tomás ; Antelo, Elisardo

  • Author_Institution
    Dept. of Electr. & Comput. Eng., California Univ., Irvine, CA, USA
  • Volume
    1
  • fYear
    2001
  • fDate
    4-7 Nov. 2001
  • Firstpage
    846
  • Abstract
    We present hardware primitives for 3D rotation and vector normalization for high-throughput 3D graphics and animation. The primitives are based on the 2D and 3D CORDIC algorithms, in contrast to more conventional mac-based engines. Also considered are conversions among rotation representations and rotation composition based on the same primitives.
  • Keywords
    computer animation; digital arithmetic; signal processing; 2D CORDIC algorithm; 3D CORDIC algorithm; 3D rotation; animation; hardware primitives; high-throughput 3D graphics; rotation composition; rotation representation conversions; vector normalization; Animation; Collaboration; Computer graphics; Engines; Hardware; Quaternions; Throughput; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signals, Systems and Computers, 2001. Conference Record of the Thirty-Fifth Asilomar Conference on
  • Conference_Location
    Pacific Grove, CA, USA
  • ISSN
    1058-6393
  • Print_ISBN
    0-7803-7147-X
  • Type

    conf

  • DOI
    10.1109/ACSSC.2001.987043
  • Filename
    987043