• DocumentCode
    3774141
  • Title

    Research on Vertex Deformation Algorithms of Character Animation Model

  • Author

    Luo Lingxin

  • Author_Institution
    Nanchang Inst. of Technol., Nanchang, China
  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    797
  • Lastpage
    800
  • Abstract
    This paper studies the skeleton animation technology that is widely used in real-time character animation, and its integration with programmable graph hardware technology, as well as morph algorithm. It comprehensively analyzes the principles and process of skeleton animation and designs a skeleton animation structure, proposing an integral solution. For the defects of standard algorithm, matrix linear hybrid algorithm we analyze the reason causing collapse and wrapping paper effect. Then we use dual quaternion algorithm to make smooth transition from traditional algorithm to improved algorithm. So it helps to reuse original work in existed real-time applications.
  • Keywords
    "Animation","Algorithm design and analysis","Quaternions","Graphics processing units","Skeleton","Transforms","Rendering (computer graphics)"
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Computation Technology and Automation (ICICTA), 2015 8th International Conference on
  • Type

    conf

  • DOI
    10.1109/ICICTA.2015.202
  • Filename
    7473418