DocumentCode
3774141
Title
Research on Vertex Deformation Algorithms of Character Animation Model
Author
Luo Lingxin
Author_Institution
Nanchang Inst. of Technol., Nanchang, China
fYear
2015
fDate
6/1/2015 12:00:00 AM
Firstpage
797
Lastpage
800
Abstract
This paper studies the skeleton animation technology that is widely used in real-time character animation, and its integration with programmable graph hardware technology, as well as morph algorithm. It comprehensively analyzes the principles and process of skeleton animation and designs a skeleton animation structure, proposing an integral solution. For the defects of standard algorithm, matrix linear hybrid algorithm we analyze the reason causing collapse and wrapping paper effect. Then we use dual quaternion algorithm to make smooth transition from traditional algorithm to improved algorithm. So it helps to reuse original work in existed real-time applications.
Keywords
"Animation","Algorithm design and analysis","Quaternions","Graphics processing units","Skeleton","Transforms","Rendering (computer graphics)"
Publisher
ieee
Conference_Titel
Intelligent Computation Technology and Automation (ICICTA), 2015 8th International Conference on
Type
conf
DOI
10.1109/ICICTA.2015.202
Filename
7473418
Link To Document