DocumentCode
3775184
Title
Game developer´s perspective on OpenCL
Author
Eric Schenk
Author_Institution
EA, USA
fYear
2009
Firstpage
1
Lastpage
44
Abstract
Presents a collection of slides covering the following topics: game development; OpenCL; concurrent programming model; Amdahl´s law; game experiences; memory objects; data flow; command queue; vectorization; scalar integrator; vector integrator; parallelism; GPU memory; and GPU device performance.
Keywords
"Art","Open systems","Data models","Games","Computer platforms","Concurrent computing","Standards","Computer graphics","Videos"
Publisher
ieee
Conference_Titel
Hot Chips 21 Symposium (HCS), 2009 IEEE
Type
conf
DOI
10.1109/HOTCHIPS.2009.7478347
Filename
7478347
Link To Document