• DocumentCode
    3777300
  • Title

    Research and realization of building the three-dimensional Runway of Unity3D game based on PSO algorithm

  • Author

    Linghong Chen; Xiaojun Huang

  • Author_Institution
    Department of information and Communication Engineering, Beijing University of Posts and Telecommunications, China
  • Volume
    1
  • fYear
    2015
  • Firstpage
    452
  • Lastpage
    456
  • Abstract
    A new solution for the construction of 3D Runway based on PSO algorithm and Unity 3D game engine is presented in this paper. Compared with the traditional runway construction, this solution can build rich scene interface with less scene resources by the application of PSO algorithm and the construction of Unity3D engine. Experiment has proved that the scheme can generate the scene reasonably which has highly entertainment value. It can realize the random and regular patterns of the scene. The scheme has proved that it can optimize the scene loading process and improve the users´ experience.
  • Keywords
    "Games","Algorithm design and analysis","Roads","Entertainment industry","Loading","Buildings","Three-dimensional displays"
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Network Technology (ICCSNT), 2015 4th International Conference on
  • Type

    conf

  • DOI
    10.1109/ICCSNT.2015.7490788
  • Filename
    7490788