DocumentCode
3777300
Title
Research and realization of building the three-dimensional Runway of Unity3D game based on PSO algorithm
Author
Linghong Chen; Xiaojun Huang
Author_Institution
Department of information and Communication Engineering, Beijing University of Posts and Telecommunications, China
Volume
1
fYear
2015
Firstpage
452
Lastpage
456
Abstract
A new solution for the construction of 3D Runway based on PSO algorithm and Unity 3D game engine is presented in this paper. Compared with the traditional runway construction, this solution can build rich scene interface with less scene resources by the application of PSO algorithm and the construction of Unity3D engine. Experiment has proved that the scheme can generate the scene reasonably which has highly entertainment value. It can realize the random and regular patterns of the scene. The scheme has proved that it can optimize the scene loading process and improve the users´ experience.
Keywords
"Games","Algorithm design and analysis","Roads","Entertainment industry","Loading","Buildings","Three-dimensional displays"
Publisher
ieee
Conference_Titel
Computer Science and Network Technology (ICCSNT), 2015 4th International Conference on
Type
conf
DOI
10.1109/ICCSNT.2015.7490788
Filename
7490788
Link To Document