DocumentCode :
3778471
Title :
The use of game engines and virtual models to build a simulator for Intelligent Transportation Systems
Author :
Santiago Gerling Konrad;Marcelo L. Moreyra;Favio R. Masson
Author_Institution :
Instituto de Investigaciones en Ing. El?ctrica (IIIE) ?Alfredo Desages? (UNS-CONICET), Universidad Nacional del Sur Avda. Alem 1253, Bah?a Blanca CP 8000, Argentina
fYear :
2015
Firstpage :
1
Lastpage :
6
Abstract :
The use of simulators on Intelligent Transportation Systems allows to recreate transit situations from real data; evaluation of algorithms without put at risk the people and assets; and analyze driver behavior on controlled experimental situations. This work shows the development of a simulator from a virtualized environment, using strategies of image processing, and a game engine which offer support and functionalities needed to the simulation. Results with experimental data in normal traffic situations that shows the operation on real time, are also presented.
Keywords :
"Visualization","Three-dimensional displays","Software","Games","Engines","Conductors","Intelligent transportation systems"
Publisher :
ieee
Conference_Titel :
Information Processing and Control (RPIC), 2015 XVI Workshop on
Type :
conf
DOI :
10.1109/RPIC.2015.7497143
Filename :
7497143
Link To Document :
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