DocumentCode
3781115
Title
The analysist of vidyanusa educational game on set theory using individual learning method
Author
Dadan Sukma;Ary Setijadi Prihatmanto;Aciek Ida Wuryandari
Author_Institution
School of Electrical Engineering and Informatics, Bandung Institute of Technology, Ganesha Street 10, Bandung 40132, Indonesia
fYear
2015
Firstpage
1
Lastpage
6
Abstract
Instruction process using game as the main source has not already been practiced widely since game are quite difficult to be integrated to a formal instruction. Meanwhile, from the educational side, game are potential to improve instruction process that will it turn transfer the role students and teacher. One of the methods supporting the use of games in instruction process in the individual instruction method. Within the process, students are free to individually search for information through games. The instruction design applied two approaches, namely inquiry and learning cycle. It, therefore, offered an alternative design. Several test were conducted through the design implementation within the instruction process in classroom. The data were, then, taken from test, questionnaire, interview and observation. Tabulation of data show that the percentages of student´s involvements during the process for inquiry and learning cycle were 76,74% and 72,61%. The percentage of statement that learning cycle were 90% and 80%. The pre test and post test shows normalized gain for inquiry and learning cycle as of 0,71 and 0,58. Based on the test, it can be concluded that the individual instruction method using Space Exploration Game is able to create student centre learning process and increase learning motivation and learning outcomes.
Keywords
"Games","Learning systems","Education","Media","Testing","Interviews","Set theory"
Publisher
ieee
Conference_Titel
Interactive Digital Media (ICIDM), 2015 4th International Conference on
Type
conf
DOI
10.1109/IDM.2015.7516320
Filename
7516320
Link To Document