DocumentCode :
3784673
Title :
Digital weaving.2
Author :
A. Glassner
Volume :
23
Issue :
1
fYear :
2003
Firstpage :
77
Lastpage :
90
Abstract :
The process of weaving is a great model for making beautiful patterns. The basic ideas are conceptually simple, and the resulting fabrics can be lovely to see. In Part 1 of this series I talked about the basics of looms and drafts, and I showed how to model the basic weaving process mathematically. I also showed a few examples from my digital loom, which implements those ideas. This time I talk about how we can run the weaving process backward and deduce the draft from a fabric sample. I also discuss a language that helps us create and explore complex woven patterns.
Keywords :
Computer graphics
Journal_Title :
IEEE Computer Graphics and Applications
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2003.1159616
Filename :
1159616
Link To Document :
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