DocumentCode
38060
Title
Network Formation: Neighborhood Structures, Establishment Costs, and Distributed Learning
Author
Chasparis, Georgios C. ; Shamma, Jeff S.
Author_Institution
Dept. of Autom. Control, Lund Univ., Lund, Sweden
Volume
43
Issue
6
fYear
2013
fDate
Dec. 2013
Firstpage
1950
Lastpage
1962
Abstract
We consider the problem of network formation in a distributed fashion. Network formation is modeled as a strategic-form game, where agents represent nodes that form and sever unidirectional links with other nodes and derive utilities from these links. Furthermore, agents can form links only with a limited set of neighbors. Agents trade off the benefit from links, which is determined by a distance-dependent reward function, and the cost of maintaining links. When each agent acts independently, trying to maximize its own utility function, we can characterize “stable” networks through the notion of Nash equilibrium. In fact, the introduced reward and cost functions lead to Nash equilibria (networks), which exhibit several desirable properties such as connectivity, bounded-hop diameter, and efficiency (i.e., minimum number of links). Since Nash networks may not necessarily be efficient, we also explore the possibility of “shaping” the set of Nash networks through the introduction of state-based utility functions. Such utility functions may represent dynamic phenomena such as establishment costs (either positive or negative). Finally, we show how Nash networks can be the outcome of a distributed learning process. In particular, we extend previous learning processes to so-called “state-based” weakly acyclic games, and we show that the proposed network formation games belong to this class of games.
Keywords
ad hoc networks; distributed algorithms; game theory; learning (artificial intelligence); Nash equilibrium; Nash network shaping; ad hoc network; agents; bounded-hop diameter; connectivity; cost functions; distance-dependent reward function; distributed algorithm; distributed learning process; establishment costs; game theory; neighborhood structures; network formation games; reward functions; stable networks; state-based utility functions; state-based weakly acyclic games; strategic-form game; unidirectional links; Convergence; Cost function; Games; Nash equilibrium; Peer to peer computing; Routing; Ad hoc networks; distributed algorithms; distributed network formation; game theory; learning automata; wireless networks;
fLanguage
English
Journal_Title
Cybernetics, IEEE Transactions on
Publisher
ieee
ISSN
2168-2267
Type
jour
DOI
10.1109/TSMCB.2012.2236553
Filename
6425448
Link To Document