DocumentCode
381438
Title
Repair options for 3-D wireframe model animation sequences
Author
Varakliotis, S. ; Hailes, S. ; Ostermann, J.
Author_Institution
Dept. of Comput. Sci., Univ. Coll. London, UK
Volume
1
fYear
2002
fDate
2002
Firstpage
137
Abstract
To date, almost all work within the field of 3D animation has focused on raising perceptual appeal to an adequate level. However, it is a non-trivial task to match the requirements of real-time streams to the reality of the Internet. One of the key problems that must be addressed is that of how best to conceal errors in the event of packet loss. Thus we present the results of experiments designed to evaluate the effect of different possible schemes under different conditions of loss. We conclude that frame insertion methods show good performance at low loss rates, but that frame interpolation methods exhibit better performance at both low and high burst loss rates, though at the cost of added delay and complexity. Visualised traces subjectively validate these results, by exhibiting smoother animation and reduced artifacts on the animated wireframe models.
Keywords
Internet; computer animation; error correction codes; image sequences; interpolation; multimedia communication; real-time systems; 3D animation; Internet; animated wireframe models; burst loss rates; complexity; delay; error concealment; frame insertion methods; frame interpolation methods; packet loss; performance; real-time streams; reduced artifacts; repair options; sequences; visualised traces; Codecs; Delay; Facial animation; Internet; Layout; MPEG 4 Standard; Multimedia systems; Performance loss; Robustness; Videoconference;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2002. ICME '02. Proceedings. 2002 IEEE International Conference on
Print_ISBN
0-7803-7304-9
Type
conf
DOI
10.1109/ICME.2002.1035737
Filename
1035737
Link To Document