DocumentCode
38150
Title
Emotional Responses to Victory and Defeat as a Function of Opponent
Author
Kivikangas, J.M. ; Ravaja, N.
Author_Institution
Dept. of Inf. & Service Econ., Aalto Univ., Aalto, Finland
Volume
4
Issue
2
fYear
2013
fDate
April-June 2013
Firstpage
173
Lastpage
182
Abstract
The experiment with 33 participants showed that the social relationship between players (playing a first-person shooter game against a friend or a stranger, and in single-player mode) influences phasic emotion-related psychophysiological responses to digital game events representing victory and defeat. Irrespective of opponent type, a defeat elicited increasing positive affect and decreasing negative affect (supporting earlier results), but it was most arousing when the opponent was a friend. Surprisingly, victory--in addition to positive emotion when playing against either human opponent--also elicited a negative response when the opponent was a friend. Responses to defeat in a single-player game were similar, but to a victory almost neutral. These results show that the social context affects not only the general experience, but also individual emotional responses, which has implications for adaptive game systems, experience research, and game design alike.
Keywords
computer games; psychology; adaptive game systems; defeat elicited decreasing negative affect; defeat elicited increasing positive affect; digital game events; emotional responses; game design; human opponent; negative response; phasic emotion-related psychophysiological responses; positive emotion; single-player game; social context; social relationship; victory; Computers; Educational institutions; Electrodes; Electromyography; Games; Market research; Physiology; Games; psychology; user experience;
fLanguage
English
Journal_Title
Affective Computing, IEEE Transactions on
Publisher
ieee
ISSN
1949-3045
Type
jour
DOI
10.1109/T-AFFC.2013.12
Filename
6509381
Link To Document