DocumentCode :
3818445
Title :
Enhanced Voxelization and Representation of Objects with Sharp Details in Truncated Distance Fields
Author :
Pavol Novotny;Leonid I. Dimitrov;Milos Sramek
Author_Institution :
IBL Software Engineering, Mierova and Comenius University, Bratislava
Volume :
16
Issue :
3
fYear :
2010
Firstpage :
484
Lastpage :
498
Abstract :
This paper presents a new method for voxelization of solid objects containing sharp details. Voxelization is a sampling process that transforms a continuously defined object into a discrete one represented as a voxel field. The voxel field can be used for rendering or other purposes, which often involve a reconstruction of a continuous approximation of the original object. Objects to be voxelized need to fulfill certain representability conditions; otherwise, disturbing artifacts appear during reconstruction. The method proposed here extends the traditional distance-based voxelization by an a-priori detection of sharp object details and their subsequent modification in such a way that the resulting object to be voxelized fulfills the representability conditions. The resulting discrete objects are represented by means of truncated (i.e., narrow-band) distance fields, which provide reduction of memory requirements and further processing by level set techniques. This approach is exemplified by two classes of solid objects that normally contain such sharp details: implicit solids and solids resulting from CSG operations. In both cases, the sharp details are rounded to a specific curvature dictated by the sampling distance.
Keywords :
"Nonlinear filters","Sampling methods","Solids","Computer graphics","Low pass filters","Surface reconstruction","Discrete transforms","Object detection","Narrowband","Level set"
Journal_Title :
IEEE Transactions on Visualization and Computer Graphics
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2009.74
Filename :
5159347
Link To Document :
بازگشت