DocumentCode
381879
Title
A fast and high subjective quality sprite generation algorithm with frame skipping and multiple sprites techniques
Author
Chien, Shao-Yi ; Chen, Ching-Yeh ; Chao, Wei-Min ; Hsu, Chih Wei ; Huang, Yu Wen ; Chen, Liang-Gee
Author_Institution
Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
Volume
1
fYear
2002
fDate
2002
Abstract
Sprite coding, which is a new coding tool in MPEG-4, can achieve high coding efficiency with high subjective quality at low bit rate. Many sprite generation algorithms have been proposed; however, the computational intensity is very high and the quality is not good enough because of the limitation of simple motion models. A novel sprite generation algorithm is proposed with several new techniques. A frame skipping technique can generate the sprite using only several important frames to accelerate the process and achieve similar subjective quality. In addition, boundary matching and multiple sprites techniques can overcome the limitation of simple motion models to achieve high subjective quality with little computation overhead. Experiments show the proposed algorithm is 46 times faster than the algorithms in MPEG-4 VM and have high subjective quality. These techniques can be also applied with other sprite generation algorithms.
Keywords
computational complexity; image matching; motion estimation; video coding; MPEG-4; boundary matching; computational intensity; frame skipping; motion estimation; motion models; sprite coding; sprite generation algorithm; subjective quality; video objects; Acceleration; Bit rate; Chaos; Design engineering; Digital signal processing; MPEG 4 Standard; Motion estimation; Sprites (computer); Video sequences; Virtual manufacturing;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing. 2002. Proceedings. 2002 International Conference on
ISSN
1522-4880
Print_ISBN
0-7803-7622-6
Type
conf
DOI
10.1109/ICIP.2002.1037992
Filename
1037992
Link To Document