• DocumentCode
    382188
  • Title

    Techniques for synchronizing distributed participants in a net-scenario

  • Author

    Lundin, Johan ; Taghizadeh, Farshad

  • Author_Institution
    Viktoria Inst., Goteborg, Sweden
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    171
  • Lastpage
    173
  • Abstract
    This paper describe techniques to facilitate communication and learning among people, who are participating in a distributed role-play. The distributed and asynchronous setting poses new problems for collaborative role-playing. We present three techniques for a facilitator to guide participants through a story. This to allow them to work as a group even though they access the role-play distributed and asynchronously. The three techniques presented are: synchronizing points, providing written instructions and through peer pressure. We describe the techniques and present our insights from the evaluation.
  • Keywords
    computer aided instruction; distance learning; collaborative role-playing; communication; computer supported collaborative learning; distributed learners; distributed participants synchronisation; distributed role-play; learning; mobile learners; net-scenario; peer pressure; synchronizing points; written instructions; Acoustic reflection; Collaborative work; Conferences; Distributed computing; Educational technology; Mobile computing; Prototypes; Voting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless and Mobile Technologies in Education, 2002. Proceedings. IEEE International Workshop on
  • Print_ISBN
    0-7695-1706-4
  • Type

    conf

  • DOI
    10.1109/WMTE.2002.1039246
  • Filename
    1039246