• DocumentCode
    3849280
  • Title

    Special Relativistic Visualization by Local Ray Tracing

  • Author

    Thomas Muller;Sebastian Grottel;Daniel Weiskopf

  • Author_Institution
    VISUS
  • Volume
    16
  • Issue
    6
  • fYear
    2010
  • Firstpage
    1243
  • Lastpage
    1250
  • Abstract
    Special relativistic visualization offers the possibility of experiencing the optical effects of traveling near the speed of light, including apparent geometric distortions as well as Doppler and searchlight effects. Early high-quality computer graphics images of relativistic scenes were created using offline, computationally expensive CPU-side 4D ray tracing. Alternate approaches such as image-based rendering and polygon-distortion methods are able to achieve interactivity, but exhibit inferior visual quality due to sampling artifacts. In this paper, we introduce a hybrid rendering technique based on polygon distortion and local ray tracing that facilitates interactive high-quality visualization of multiple objects moving at relativistic speeds in arbitrary directions. The method starts by calculating tight image-space footprints for the apparent triangles of the 3D scene objects. The final image is generated using a single image-space ray tracing step incorporating Doppler and searchlight effects. Our implementation uses GPU shader programming and hardware texture filtering to achieve high rendering speed.
  • Keywords
    "Ray tracing","Observers","Geometry","Visualization","Rendering (computer graphics)","Doppler effect","Color"
  • Journal_Title
    IEEE Transactions on Visualization and Computer Graphics
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2010.196
  • Filename
    5613464