• DocumentCode
    3850117
  • Title

    Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty

  • Author

    Guillaume Chanel;Cyril Rebetez;Mireille B?trancourt;Thierry Pun

  • Author_Institution
    Computer Science Department, University of Geneva, Carouge, Switzerland
  • Volume
    41
  • Issue
    6
  • fYear
    2011
  • Firstpage
    1052
  • Lastpage
    1063
  • Abstract
    This paper proposes to maintain player´s engagement by adapting game difficulty according to player´s emotions assessed from physiological signals. The validity of this approach was first tested by analyzing the questionnaire responses, electroencephalogram (EEG) signals, and peripheral signals of the players playing a Tetris game at three difficulty levels. This analysis confirms that the different difficulty levels correspond to distinguishable emotions, and that, playing several times at the same difficulty level gives rise to boredom. The next step was to train several classifiers to automatically detect the three emotional classes from EEG and peripheral signals in a player-independent framework. By using either type of signals, the emotional classes were successfully recovered, with EEG having a better accuracy than peripheral signals on short periods of time. After the fusion of the two signal categories, the accuracy raised up to 63%.
  • Keywords
    "Games","Electroencephalography","Pattern classification","Emotion recognition","Physiology"
  • Journal_Title
    IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans
  • Publisher
    ieee
  • ISSN
    1083-4427
  • Type

    jour

  • DOI
    10.1109/TSMCA.2011.2116000
  • Filename
    5738690