DocumentCode
3850117
Title
Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty
Author
Guillaume Chanel;Cyril Rebetez;Mireille B?trancourt;Thierry Pun
Author_Institution
Computer Science Department, University of Geneva, Carouge, Switzerland
Volume
41
Issue
6
fYear
2011
Firstpage
1052
Lastpage
1063
Abstract
This paper proposes to maintain player´s engagement by adapting game difficulty according to player´s emotions assessed from physiological signals. The validity of this approach was first tested by analyzing the questionnaire responses, electroencephalogram (EEG) signals, and peripheral signals of the players playing a Tetris game at three difficulty levels. This analysis confirms that the different difficulty levels correspond to distinguishable emotions, and that, playing several times at the same difficulty level gives rise to boredom. The next step was to train several classifiers to automatically detect the three emotional classes from EEG and peripheral signals in a player-independent framework. By using either type of signals, the emotional classes were successfully recovered, with EEG having a better accuracy than peripheral signals on short periods of time. After the fusion of the two signal categories, the accuracy raised up to 63%.
Keywords
"Games","Electroencephalography","Pattern classification","Emotion recognition","Physiology"
Journal_Title
IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans
Publisher
ieee
ISSN
1083-4427
Type
jour
DOI
10.1109/TSMCA.2011.2116000
Filename
5738690
Link To Document