DocumentCode :
3852571
Title :
An Experiment in Comparing Human-Computation Techniques
Author :
Stefan Thaler;Elena Simperl;Stephan Wölger
Author_Institution :
University of Innsbruck
Volume :
16
Issue :
5
fYear :
2012
Firstpage :
52
Lastpage :
58
Abstract :
Human computation can address complex computational problems by tapping into large resource pools for relatively little cost. Two prominent human-computation techniques - games with a purpose (GWAP) and microtask crowdsourcing - can help resolve semantic-technology-related tasks, including knowledge representation, ontology alignment, and semantic annotation. To evaluate which approach is better with respect to costs and benefits, the authors employ categorization challenges in Wikipedia to ultimately create a large, general-purpose ontology. They first use the OntoPronto GWAP, then replicate its problem-solving setting in Amazon Mechanical Turk, using a similar task-design structure, evaluation mechanisms, and input data.
Keywords :
"Games","Ontologies","Internet","Encyclopedias","Electronic publishing","Crowdsourcing","Outsourcing","Human factors","Computational complexity"
Journal_Title :
IEEE Internet Computing
Publisher :
ieee
ISSN :
1089-7801
Type :
jour
DOI :
10.1109/MIC.2012.67
Filename :
6200249
Link To Document :
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