• DocumentCode
    385856
  • Title

    Principles of designing an algorithm for acoustic room multichannel simulation

  • Author

    Balik, Miroslav

  • Author_Institution
    Dept. of Telecommun., Brno Univ. of Technol., Czech Republic
  • Volume
    1
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    303
  • Abstract
    The paper deals with the principles of realizing a multichannel simulation of an acoustic room (known as an artificial reverberation) as a discrete system. The resulting simulation algorithm describing the discrete system is to be adapted to realization in a DSP environment and should be capable of working in real time. A definition of the requirements made on perceptual approach of subsequent reverberation is part of the paper. In conclusion, two models for multichannel reverberation are proposed. The models are designed to have the best possible relation between simulation quality and computation requirements.
  • Keywords
    acoustic signal processing; architectural acoustics; audio signal processing; hearing; reverberation; reverberation chambers; DSP environment realization; acoustic room multichannel simulation algorithm; artificial reverberation; computation requirements; design principles; digital audio signal processing; discrete system; multichannel reverberation models; perceptual approach; simulation algorithm; simulation quality; Algorithm design and analysis; Communications technology; Digital signal processing; Loudspeakers; Microphones; Paper technology; Real time systems; Reverberation; Signal processing; Signal processing algorithms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2002. APCCAS '02. 2002 Asia-Pacific Conference on
  • Print_ISBN
    0-7803-7690-0
  • Type

    conf

  • DOI
    10.1109/APCCAS.2002.1114958
  • Filename
    1114958