• DocumentCode
    388843
  • Title

    Motion design of a 3D-CG avatar using interactive evolutionary computation

  • Author

    Wakaki, Hiromi ; Tokui, Nao ; Iba, Hitoshi

  • Author_Institution
    Graduate Sch. of Frontier Sci., Univ. of Tokyo, Japan
  • Volume
    4
  • fYear
    2002
  • fDate
    6-9 Oct. 2002
  • Abstract
    The motion of a 3D-CG avatar is recently used in many games and movies, but it is not easy to generate human motion. Also along with the increasing spread of the Internet, users want to use various expressions on the Web. However the users who do not have special techniques cannot create human motion. A system by which the users can create human motion in an available environment is required. This paper describes a new approach to generating human motion, more easily and semi-automatically by means of interactive evolutionary computation (IEC). In our system the profile of the avatar is based on the Humanoid Animation standard in order to popularize easily.
  • Keywords
    Internet; computer animation; evolutionary computation; virtual reality; 3D-CG avatar motion design; Humanoid Animation standard; Internet; computer animation; games; human motion generation; interactive evolutionary computation; movies; virtual reality; Animation; Avatars; Design engineering; Evolutionary computation; Genetic programming; Humans; IEC standards; Internet; Man machine systems; Motion pictures;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2002 IEEE International Conference on
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-7437-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.2002.1173346
  • Filename
    1173346