DocumentCode
388843
Title
Motion design of a 3D-CG avatar using interactive evolutionary computation
Author
Wakaki, Hiromi ; Tokui, Nao ; Iba, Hitoshi
Author_Institution
Graduate Sch. of Frontier Sci., Univ. of Tokyo, Japan
Volume
4
fYear
2002
fDate
6-9 Oct. 2002
Abstract
The motion of a 3D-CG avatar is recently used in many games and movies, but it is not easy to generate human motion. Also along with the increasing spread of the Internet, users want to use various expressions on the Web. However the users who do not have special techniques cannot create human motion. A system by which the users can create human motion in an available environment is required. This paper describes a new approach to generating human motion, more easily and semi-automatically by means of interactive evolutionary computation (IEC). In our system the profile of the avatar is based on the Humanoid Animation standard in order to popularize easily.
Keywords
Internet; computer animation; evolutionary computation; virtual reality; 3D-CG avatar motion design; Humanoid Animation standard; Internet; computer animation; games; human motion generation; interactive evolutionary computation; movies; virtual reality; Animation; Avatars; Design engineering; Evolutionary computation; Genetic programming; Humans; IEC standards; Internet; Man machine systems; Motion pictures;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2002 IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-7437-1
Type
conf
DOI
10.1109/ICSMC.2002.1173346
Filename
1173346
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