DocumentCode
394194
Title
Advances in networked media - theory and practice
Author
Zhang, Ya-Qin
Volume
1
fYear
2003
fDate
6-10 April 2003
Abstract
Summary form only given. We have witnessed the increasing convergence of digital media, wireless and networking technologies in the past decade. This has profoundly transformed the way media is being represented, processed, delivered, and presented. For over half a century, Shannon´s rate-distortion (R-D) theory has been the theoretical foundation for information representation. With the emergence of new media, devices and applications in networked environment, the conventional R-D theory needs to be extended to enable more effective representation and processing of connected media. This article summarizes our attempt to develop a ´networked R-D theory´ as well as some initial applications. In particular, it addresses the following research initiatives currently undertaken by Microsoft Research Asia: (a) new sampling and rendering structure for computer graphics and digital ink; (b) media delivery over a network with errors, congestion, retransmission, and multi-user interaction; (c) and media summarization where maximum information could be extracted for a given time boundary. Some of these technologies have already been transferred into Microsoft´s mainstream products, which will help enable a plethora of applications such as high-quality media streaming, intelligent note-taking, networked games, and home audio/photo/video editing.
Keywords
rate distortion theory; rendering (computer graphics); signal sampling; telecommunication congestion control; telecommunication networks; Microsoft Research Asia; Shannon´s R-D theory; Shannon´s rate-distortion theory; computer graphics; digital ink; digital media; high-quality media streaming; home audio/photo/video editing; information representation; intelligent note-taking; media delivery; media processing; media representation; media summarization; multi-user interaction; network congestion; network errors; network retransmission; networked games; networked media; networking technologies; rendering structure; sampling structure; wireless technologies; Application software; Asia; Computer graphics; Information representation; Ink; Rate-distortion; Rendering (computer graphics); Research initiatives; Sampling methods; Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech, and Signal Processing, 2003. Proceedings. (ICASSP '03). 2003 IEEE International Conference on
ISSN
1520-6149
Print_ISBN
0-7803-7663-3
Type
conf
DOI
10.1109/ICASSP.2003.1198699
Filename
1198699
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