• DocumentCode
    398040
  • Title

    UTSAF: a simulation bridge between OneSAF and the Unreal game engine

  • Author

    Prasithsangaree, Phongsak ; Manojlovich, Joseph M. ; Chen, Jinlin ; Lewis, Michael

  • Author_Institution
    Sch. of Inf. Sci., Pittsburgh Univ., PA, USA
  • Volume
    2
  • fYear
    2003
  • fDate
    5-8 Oct. 2003
  • Firstpage
    1333
  • Abstract
    Rapid advances in consumer electronics have led to the anomaly that consumer off the shelf (COTS) gaming hardware and software now provide better interactive graphics than military and other specialized systems costing orders of magnitude more. UTSAF is bridging software written to take advantage of the power of gaming systems by allowing them to participate in distributed simulations with military simulators such as OneSAF which use the DIS protocol. UTSAF parses DIS PDUs and uses the information gained to control entities within the Unreal game engine using the Game-Bots modification. This paper describes the advantages of game engine based simulation and the UTSAF bridging and control architecture. Our main contribution is to build a simulation bridge that enables affordable high-quality 3-D viewers for military simulations.
  • Keywords
    computer games; computer graphics; digital simulation; software agents; COTS; DIS protocol; Gamebots; UTSAF bridging; consumer off the shelf gaming hardware; consumer off the shelf gaming software; gaming systems; interactive graphics; military simulations; oneSAF; simulation bridge; software agent; unreal game engine; Animation; Bridges; Computational modeling; Computer architecture; Engines; Games; Graphics; Hardware; Military computing; Vehicle dynamics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2003. IEEE International Conference on
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-7952-7
  • Type

    conf

  • DOI
    10.1109/ICSMC.2003.1244596
  • Filename
    1244596