DocumentCode
398040
Title
UTSAF: a simulation bridge between OneSAF and the Unreal game engine
Author
Prasithsangaree, Phongsak ; Manojlovich, Joseph M. ; Chen, Jinlin ; Lewis, Michael
Author_Institution
Sch. of Inf. Sci., Pittsburgh Univ., PA, USA
Volume
2
fYear
2003
fDate
5-8 Oct. 2003
Firstpage
1333
Abstract
Rapid advances in consumer electronics have led to the anomaly that consumer off the shelf (COTS) gaming hardware and software now provide better interactive graphics than military and other specialized systems costing orders of magnitude more. UTSAF is bridging software written to take advantage of the power of gaming systems by allowing them to participate in distributed simulations with military simulators such as OneSAF which use the DIS protocol. UTSAF parses DIS PDUs and uses the information gained to control entities within the Unreal game engine using the Game-Bots modification. This paper describes the advantages of game engine based simulation and the UTSAF bridging and control architecture. Our main contribution is to build a simulation bridge that enables affordable high-quality 3-D viewers for military simulations.
Keywords
computer games; computer graphics; digital simulation; software agents; COTS; DIS protocol; Gamebots; UTSAF bridging; consumer off the shelf gaming hardware; consumer off the shelf gaming software; gaming systems; interactive graphics; military simulations; oneSAF; simulation bridge; software agent; unreal game engine; Animation; Bridges; Computational modeling; Computer architecture; Engines; Games; Graphics; Hardware; Military computing; Vehicle dynamics;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2003. IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-7952-7
Type
conf
DOI
10.1109/ICSMC.2003.1244596
Filename
1244596
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