DocumentCode
399762
Title
Learning to select primitives and generate sub-goals from practice
Author
Bentivegna, Darrin C. ; Atkeson, Christopher G. ; Cheng, Gordon
Author_Institution
Dept. of Humanoid Robotics & Comput. Neuroscience, ATR Comput. Neuroscience Laboratories, Kyoto, Japan
Volume
1
fYear
2003
fDate
27-31 Oct. 2003
Firstpage
946
Abstract
This paper focuses on learning to select behavioral primitives and generate sub-goals from practicing a task. We present a novel algorithm that combines Q-learning and a locally weighted learning method to improve primitive selection and sub-goal generation. We demonstrate this approach applied to the tilt maze task. Our robot initially learns to perform this task using learning from observation, and then learns from practice.
Keywords
learning (artificial intelligence); mobile robots; Q-learning; behavioral primitive selection; locally weighted learning method; subgoal generation; tilt maze environment; Actuators; Educational institutions; Hardware; Hazards; Humanoid robots; Laboratories; Software libraries; Software testing; State-space methods;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2003. (IROS 2003). Proceedings. 2003 IEEE/RSJ International Conference on
Print_ISBN
0-7803-7860-1
Type
conf
DOI
10.1109/IROS.2003.1250750
Filename
1250750
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