DocumentCode
401717
Title
An application of multipopulation genetic algorithm for optimization of adversaries´ tactics and strategies in battlefield simulation
Author
Wei Zhang ; Ma, Dan ; Zhang, Hongjun ; Wang, Wei ; Chen, Yun-tao
Author_Institution
Comput. Sch., Huazhong Univ. of Sci. & Technol., Hubei, China
Volume
3
fYear
2003
fDate
2-5 Nov. 2003
Firstpage
1704
Abstract
Simulation modeling the battlefield scenario should provide a realistic training ground for the soldiers where it is possible to test the soldiers´ skills in a variety of situations. The design of opponents is one of significant facts to influence train level in battlefield simulation. This paper endeavors to show how method as multipopulation genetic algorithms can be used to address the problems such as how to make opponents´ actions and strategies unpredictable and how to make battlefield simulation circumstance more realistic. Multipopulation genetic algorithms´ inherent optimizing characteristic in subpopulations is just adaptive to solving our problem. The origin of this work is in the area of military training in battlefield simulation.
Keywords
computer based training; genetic algorithms; military computing; adversary strategies; adversary tactics; battlefield simulation; military training; multipopulation genetic algorithm; optimization; realistic training ground; Aerospace simulation; Application software; Computational modeling; Computer simulation; Equations; Evolution (biology); Genetic algorithms; Military computing; Testing; Weather forecasting;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Cybernetics, 2003 International Conference on
Print_ISBN
0-7803-8131-9
Type
conf
DOI
10.1109/ICMLC.2003.1259771
Filename
1259771
Link To Document