DocumentCode :
401717
Title :
An application of multipopulation genetic algorithm for optimization of adversaries´ tactics and strategies in battlefield simulation
Author :
Wei Zhang ; Ma, Dan ; Zhang, Hongjun ; Wang, Wei ; Chen, Yun-tao
Author_Institution :
Comput. Sch., Huazhong Univ. of Sci. & Technol., Hubei, China
Volume :
3
fYear :
2003
fDate :
2-5 Nov. 2003
Firstpage :
1704
Abstract :
Simulation modeling the battlefield scenario should provide a realistic training ground for the soldiers where it is possible to test the soldiers´ skills in a variety of situations. The design of opponents is one of significant facts to influence train level in battlefield simulation. This paper endeavors to show how method as multipopulation genetic algorithms can be used to address the problems such as how to make opponents´ actions and strategies unpredictable and how to make battlefield simulation circumstance more realistic. Multipopulation genetic algorithms´ inherent optimizing characteristic in subpopulations is just adaptive to solving our problem. The origin of this work is in the area of military training in battlefield simulation.
Keywords :
computer based training; genetic algorithms; military computing; adversary strategies; adversary tactics; battlefield simulation; military training; multipopulation genetic algorithm; optimization; realistic training ground; Aerospace simulation; Application software; Computational modeling; Computer simulation; Equations; Evolution (biology); Genetic algorithms; Military computing; Testing; Weather forecasting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning and Cybernetics, 2003 International Conference on
Print_ISBN :
0-7803-8131-9
Type :
conf
DOI :
10.1109/ICMLC.2003.1259771
Filename :
1259771
Link To Document :
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