• DocumentCode
    401717
  • Title

    An application of multipopulation genetic algorithm for optimization of adversaries´ tactics and strategies in battlefield simulation

  • Author

    Wei Zhang ; Ma, Dan ; Zhang, Hongjun ; Wang, Wei ; Chen, Yun-tao

  • Author_Institution
    Comput. Sch., Huazhong Univ. of Sci. & Technol., Hubei, China
  • Volume
    3
  • fYear
    2003
  • fDate
    2-5 Nov. 2003
  • Firstpage
    1704
  • Abstract
    Simulation modeling the battlefield scenario should provide a realistic training ground for the soldiers where it is possible to test the soldiers´ skills in a variety of situations. The design of opponents is one of significant facts to influence train level in battlefield simulation. This paper endeavors to show how method as multipopulation genetic algorithms can be used to address the problems such as how to make opponents´ actions and strategies unpredictable and how to make battlefield simulation circumstance more realistic. Multipopulation genetic algorithms´ inherent optimizing characteristic in subpopulations is just adaptive to solving our problem. The origin of this work is in the area of military training in battlefield simulation.
  • Keywords
    computer based training; genetic algorithms; military computing; adversary strategies; adversary tactics; battlefield simulation; military training; multipopulation genetic algorithm; optimization; realistic training ground; Aerospace simulation; Application software; Computational modeling; Computer simulation; Equations; Evolution (biology); Genetic algorithms; Military computing; Testing; Weather forecasting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics, 2003 International Conference on
  • Print_ISBN
    0-7803-8131-9
  • Type

    conf

  • DOI
    10.1109/ICMLC.2003.1259771
  • Filename
    1259771