DocumentCode :
401770
Title :
The research of computer generated actor in the virtual environment
Author :
Liang, Xiao-Hui ; Zhao, Qin-Ping
Author_Institution :
Key Laboratory of Virtual Reality Technol., BeiHang Univ., Beijing, China
Volume :
4
fYear :
2003
fDate :
2-5 Nov. 2003
Firstpage :
2046
Abstract :
Computer generated actor is an important kind of entity in distributed virtual environment. Different from human in the loop controlled entity, it is controlled by computer. This paper summarizes the main research topics of computer generated actor, and presents an example of the entity: the autonomous entity that travels on the land in the virtual environment, gives the architecture and the main modules, including the terrain database, global path planning module and collision avoidance module.
Keywords :
collision avoidance; information services; terrain mapping; virtual reality; autonomous entity; collision avoidance; computer generated actor; distributed virtual environment; global path planning; terrain database; Collision avoidance; Computer architecture; Computer science education; Databases; Decision making; Educational technology; Humans; Path planning; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning and Cybernetics, 2003 International Conference on
Print_ISBN :
0-7803-8131-9
Type :
conf
DOI :
10.1109/ICMLC.2003.1259840
Filename :
1259840
Link To Document :
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